Saturday, October 11, 2008

Game - Super Star

Super Star is my game project which is designed towards casual and female audiences. In SuperStar, the player assumes the role of a record company manager, who has a limited amount of time to recruite new pop stars and make them shine in the entertainment industry.

The player will recruite the stars by playing the puzzle mini-games, where correct answers to the pop-culture trivia will impress them and allow the player to manage them. In addition, to make the stars more popular, the player will train them through singing and dancing mini-games which improve their popularity stats.

As the pop stars gain popularity, the player can then book small concerts for them. The ultimate goal of the player is to have the stars perform at the biggiest event in town - concert at the stadium.

Highlights:

  • DirectX
  • Sprite Animation
  • Music and Rhythm mini-games.
  • Puzzle mini-games.
  • Collision and physics.



Thursday, October 2, 2008

Game - Mystic Kingdom

Mystic Kingdom is a 2D side scrolling action shooter game that I made in 2 weeks for my class project. The player controls a girl who can attack the monsters with projectiles, and level-up items are dropped randomly when the monsters are defeated.

Sprite animation system is used to deliver the graphics for this game. The animation is scripted by XML files. Each level is defined by a XML file which control the appearance and monster spawning, and the monster A.I. is controlled by behavioral scripting to give them more organic look.

Highlights:
  • DirectX API.
  • Sprite Animation.
  • Script-driven level and monster AI.
  • Physics simulation.
  • Collision detection.