Hi, I'm Gen. Here's where I keep notes on some of the projects and games that I have done or things that I've learned.
Saturday, November 1, 2008
OpenGL Rendering
This is my project written with C++ and OpenGL. The goal of this project is to create a real-time 3D playground scene. 3D models are exported into source code and loaded into vertex buffer. The river is an animated mesh which is able to reflect the bridge above, and pointsprite was used to render the grass on the playground.
I am a software developer, I have used a few languages, such as C++/C#, Java, Objective-C, HLSL, SQL, JS, ActionScript etc. throughout my career over the past few years. I can't say I am familiar with all of them at the same time, it really depends on what I used the most for my work at a given time. I have passion for programming and I have this ability to quickly ramp up to the environment I am in. Besides the programming languages, I have learned some game related subjects such as collision detection, physics, and optimizations during the time I studied at Full Sail. I like programming in general but like doing graphics programming the most.