Saturday, November 1, 2008

OpenGL Rendering

This is my project written with C++ and OpenGL. The goal of this project is to create a real-time 3D playground scene. 3D models are exported into source code and loaded into vertex buffer. The river is an animated mesh which is able to reflect the bridge above, and pointsprite was used to render the grass on the playground.

Highlights:

  • OpenGL API
  • Vertex animation
  • Reflection with Stencil Buffer
  • Pointsprite Grass